In this video we'll present a little more advanced task. Why? Because sometimes with these robots you can do very interesting calculations. And to introduce you to these calculations what you should do is try to implement a program that makes the robot move in a figure but this figure is with a specific number of angles. So, implement a program where you type 3 and this robot moves in a triangle. You type 4 and this robot moves in a square. Then you type a random number like 19 and this robot moves in a figure with 19 angles. 19 equal angles. And it is a very easy program and I would like you to try to implement it yourself. Let's look how you should approach this problem.
This is a companion discussion topic for the original entry at http://www.fllcasts.com/episodes/341-vex-edr-intro-task-for-moving-in-a-polygon